Here you'll find the clock puzzle. On the wall it shows you 'Henry, Mildred, and Scott'. Of course, the clock is locked so you can't do anything with it yet, but. Dec 09, 2011 PUZZLE SOLUTION: The first puzzle. Turn the needle of the clock to 9:10 that's all Go to Room 301 Yay! There's a gun. But I rather conserve ammunition so better went back using the wooden plank. Every item is listed here, as well as every puzzle and boss solution. Silent Hill 2 was a great experience for me, and I had a chance to relive the horror for. Use the Clock Key on the clock, and James will open the door to reveal the face of the.
Page Equipment.What would a Silent Mountain game be without Questions? These Questions have become an integral component of the series, allowing supporters of riddles to test out their brain power. Most Puzzles and Riddles must end up being solved in order to develop in the game, but some are usually completely elective.Silent Mountain 2 offers four various puzzle troubles!
The hardest problems will turn out to be obtainable after defeating the sport on each of the other three problems. Hard Problems will then be upward'd to a brand-new level.
Walkthrough NavigationLetter fróm SilentHeavenBorn from á WishRecommendationsI highly suggest that you modify the Walk/Run control to Change. This makes it therefore you wear't need to keep Square to operate. And you run for the majority of the game so it will be much less difficult for you. To alter it, move to the options menus and push T1 or R1 to access the key choices. And if you perform would like to stroll, which is definitely never really necessary, simply hold Square.If you want a scary experience, enjoy using headphones. Also try out playing with no lighting on at night.
Try out to perform alone therefore the atmosphere is definitely at its greatest.Be aware: This Walkthrough was produced while playing on Normal Action Degree. Therefore foe places may differ on additional complications, although products will be the exact same. All provided controls are for the PS2 version.Color legendLetter from Mary - itemsWooden Planks - weaponsHealth Drink - suppliesMap of Silent Mountain - mapsSave Point - save points. Letter from Silent Paradise 01. East SouthVale'In my restless desires, I notice that town.Silent Mountain'When you start, a movie will perform. After it'beds over,check your stock to discover that you have got a Letter from Mary and a Photograph of Mary.If you actually examine these items, you'll have a lesschance of getting a particular finishing.
Dowhatever you need but you can check out the area for even more information.Exit the washroom and another video will perform. Afterit's over, run over to the motorist's part of Adam'blue vehicle and take the Map of SilentHill on the seat. Then run western until you notice'Toluca River' on a indication by some stairways. The road tothe western is blocked so proceed down these stairways. Keepfollowing the route until you reach well.
If youexamine the well, you can find a Conserve Point inside it. Go through the steel gate further downFollow the path and it wiIl diverge into agravéyard. Mind towards the graves and Adam willmeet a young dark-haired female and requires fordirections to Silent Slope.
She informs Adam the townin harmful but he doesn't care and that hé'll goanyway. Fróm right now and about, use your chart to know whereyou proceed. After the video is more than, head to thenorthwest door in the part and go through it. Nowfollow this path for a while and then you'll want togo through a door near the fenced region. Right now you'reon Wiltse Street so continue all the method to SandersStreet. When you reach Sanders Street, head to theother aspect of the road and move far east past the FlowerShop. Grab the First-Aid Kit on the desk run west toLindsey Street.James finds some blood streaks on the street and amonster will be seen in the distance on Lindsey Road.If you want a Health Drink, right now there's one up some stairways atthe south west part of Sanders and Lindsey Road.Head north on Lindsey Road on the east sidewalksince Katz Road is obstructed off.
Obtain the Health Drink sitting down by the garage door and carry on to VachssRoad, where bloodstream streaks are usually seen once again. There'sanother Wellness Drink by another garage area door on LindseyStreet, past the starting of Vachss.
Proceed east downVachss and get into the fenced region to find 2Health Beverages and a Save Point on a table. Exit the area and carry on down VachssRoad, past a gate, until you achieve a constructionsite where some strange static is certainly noticed; enter thesite through the wood cedar planks.A video will play and Adam finds a Radio stations insidethat seems to become making the racquet.
After that he sees aPatient Demon and will take a Wooden Planks from the barricade construction tofight it. From now and on, make use of the Wooden Plankuntil further notice.
Today hold L2 and stroll up to thedemon, and then hit it with the X button until itfalls straight down. James will verify that the demon iskilled. Escape the structure web site and James takesout the radio stations, which after that makes even more stationary and avoice identical to Mary's is noticed; but it's not veryclear. Operate back again to Lindsey Street.There are usually some even more Patient Demons around right here sojust view out. Experience free to practice your plankskills and kill them. Near thé Katz and LindséyStreet intersection you'Il find a rock monumentwith partly readable words engraved into it. Whenyou're done right here, head to Katz Street to discover thatit's i9000 not obstructed anymore.What you desire to do is to get the Rosewater Recreation area butit won't end up being so simple.
Northern Neely Street is certainly blockedand western Katz Road is blocked off with á lockeddoor, and thére's a Iocked door that leads to theapartments; so expect to go back now there. Your nextstep can be to test Saul Street. So head presently there, and ifyou want some wellness, there is usually a Wellness Beverage past halfway down the south Martin Road/alley onthe eastern part. You'll most likely experience an annoyingGiant Róach and some Affected individual Demons by the alleythough. Furthermore be certain to pick up the First Aid-Kit at the eastern part of Happy Hamburger on the method to Saul.Once at Saul Road, you'll see thát it's bIockedoff with a Iocked gate door, but thére's a motorhomévery near to it; so enter it. There will be a memosaying 'I'll wait at 'Pub Neely'h' on the sofa, sothat's your following destination. There's i9000 furthermore a Save Point on the mattress.
Exit the motorhome through theleft doorway and mind to Neely'h Bar. As soon as within, lookat the chart on the reverse and James will notice aquestion mark at the best of Martin Road. Read thestrange message on the paper-covered screen and exitthe pub. Create your method to Martin Street past somePatient Démons and you'Il here a Roach somewherewhen you get there.
Move north up the street,obtaining the Health Drink by the remaining fencing on the method.If you want a surprise, run right beside the whitevan. The Patient Demon will become moving on the groundfor a even though so just ignore it and move north to findá corpse where thé question mark is usually.
You can discover an Residence Gate Essential perfect by the corpse. Lastly you possess a key; there'sa locked apartment gate at west Katz Road so headthere.On the way, you may desire to head north up NeeIyStreet for a corpsé with six mémos near it givingyóu suggestions on the monsters. There will also be PatientDemons shifting on the surface there so destroy thembefore reading the memos. At the corner of Katz andNeely Street, you can find a First-Aid Package and a package of Hand gun Bullets. Continue western, past someenemies, until you achieve the door where the cameraangle adjustments. Move through the door door, making use of the Apartment Gate Major,and then enter the flats in front of you, whichis known as Wood Part Flats.02.
Solid wood SideApartments'You as well, huh. Something simply delivered youhere, best?'
When you enter, turn still left and get the Map of the AptBIdg on the bulletin panel. There'h a Save Stage on the wall structure to the best and a Wellness Beverage on the small brickwork by the stairs.
The combat system is simple on its face, but can become pretty complex once you unlock all elements and combos. But this isn't a big budget title, and what matters is the game play. Avatar the legend of korra download mp4. Each element is useful in different situations even within individual battles making it necessary (as well as fun) to switch between them fast and furious. Probably the only con for me. While the visuals and cut scenes are great, the environments are admittedly sparse.
The doorleading tó the courtyard is locked so move up to 2F.It's i9000 too dark here to study your map so head to theright, ignoring the north hallway, and when youreach the Individual Demon proceed through the door there,which should become Room 205.Inside you'll see light coming from a fashiondummy wearing clothes identical to Mary't. Get the Torch onit and then a Mannequin creature will get up frombehind it. Eliminate it if you want or simply leave. Headback towards the stairwell, shifting past a PatiéntDemon on the method, and move through the open bluedoorway presently there. Examine the trash capture to findsome trapped waste in the take. You put on't haveanything for it right now, so enter the stairwell ánd goup to 3F.On the some other side of the gate matter here, a essential isseen.
Attempt to get it and a little woman will phase onJames' hand and conquer the essential aside. She'll chuckle andrun apart. Since you can't get the key now, get into theonly open up area up here, which is definitely Space 301 at the endof the hallway. After you enter, walk up to theshopping cart in the center of the area and consider the Hand gun (make certain yourFlashlight is on so you can obtain it). Consider not to usethe Handgun yet, also if you have got ammo for it.
Exitthe space and run back straight down to 2F.Now head east and consider to head north up thé hallwayand you'Il hear a muffled shout. So head north,where it's coming from, and you will find a demonglowing réd on the additional side of the gate blockade!What is usually going on right here!? Enter the close up by Room 208to find someone killed sitting in a chair with theTV on. Notice something shimmering on the rack andtake the Essential to Area202. If you go through the entrance by theshelf, you'll find a clock in an vacant area.
You cantry to force it but it won't budge, so just get out of theroom.The beast is gone now and since you have got the essential,head to Area 202 past a Individual Demon, using the Keyto Room 202 to obtain inside. First, obtain the Health Drink on the kitchenette kitchen counter, then enter the openbedroom. Move up to the opening in the walls with greenliquid coming out óf it. Examine thé gap to get the Clock Essential.There'h a clock in Area 208 so leave the space and runto Space 208 once again.
Proceed in the clock room, move up tothe clock and make use of the Clock Essential on the clock encounter.Clock PuzzleThere are usually some hints in this space on how to resolve this puzzIe but you cán justread the answer at the base of this puzzle area below.First, there's á memo on thé side of the clock that states:'The scars from the former shallremove the nail that stops Period.' The concept is to move the clock óut of the way but you can't so you have got to dosomething.
You'll need to find more signs. In the main section of this róom,there's á memo by thé telephone on a small wall table. The memo is certainly differentdepending on yóur riddle level:Eásy'Three different sizes,time on the work.Three young guys circlin'rounded the sunlight.Henry can be brief andvery, extremely slow,Scott can't end,he's constantly on the go.' The memo utilizes the titles as the fingers of the clock. So Holly would end up being the hourhand ón the clock sincé he's 'short and extremely, very slow' and Scott is usually obviouslythe second hands as 'he'beds usually on the go.'
Regular/Hard/Extra'Three fine needles endure ofthree various levels.The fat, the tall and the slim.From slow to quick theymove to the best.Scott rests not really on three,but fifteen.' The 'Three fine needles' are easy to understand.
They are merely the hands on theclock. 'The fat, the tall and the slim' - Hour, minute and 2nd hands.
'Fromslow to prompt they shift to the best' describes the order of the hands: Hour,Minute, Minute.There't furthermore another way to tell the names of the fingers and this is definitely how you'resure who is certainly the instant hand. Appear at the first letter of each title:(H) Henry - (H) Hours(M) Mildred - (Michael) Minutes(S i9000) Scott - (Beds) SecondsGo to the little room with the clock to discover something written on the wall thatthe clock is definitely facing. The memo has three names and directions for each óf them.There'beds Holly and Scott from the some other memo, and MiIdred. Mildred would be theminute hands since that'h the last one left, and you decided that with thefirst characters of each name and hand. The arrows for each name are as follows:Henry: 9 (9 hours) - hr handMildred: 2 (10 minutes) - tiny handScott: 3 (15 secs) - second handSo that results in you with 9:10 and 15 secs.
But if you verify the clock, yóu'llnotice that thé 2nd hands doesn't move and it'beds already on 15 secs, sodon'testosterone levels be concerned about that one.You right now have got the solution so convert the clock hands to 9:10, and you should listen to aclank. That would be the 'nail that halts Period', from the mémo, unlocking.
Youcan now force the clock and move on. No issue what Question Degree you're playing,the response to this puzzle will be generally 9:10.Now proceed to the right aspect of the cIock and pushit, fór a pin to be revealed. Proceed through the holeto find yourself in Area 209. Enter the primary sectionof the room to discover a Save Point on a pushcart. Shift into the kitchenette to find a Health Drink.Leave the room and proceed through the glowing blue door, which isthe north stairwell. Proceed up the stairs and get the Hand gun Bullets positioned on the ledge.Proceed through the 3F door and move past a few of doorswith broken locks, then enter Room 307 to see avideo of á pyramid-headed animal performing somethingwith two Mannequins.
Adam covers in a closet andfires at the monster when it comes close, whichcauses it to keep the room. After the video clip, getthe Courtyard Key in the closet where James was hiding. Get away the roomand head southerly past the Individual Demon to the finish ofthe area. Then proceed west and get the Fire Escape Key that the little woman kicked earlier.Enter the laundry space to the left and get the Handgun Bullets on the flooring.
If you wish some wellness and ammo,enter Area 303. There can be a Patient Demon in theright space, but there are no products in there. Grabthé First-Aid Package on the left small cupboard in the main area. A packof HandgunBullets will be on the mattress in a space to the Ieft,and a HeaIthDrink is certainly on the tipped over fridge in thekitchenette. Get out of the room when you're also accomplished andenter the stairweIl at the eastern end of the hall.Go down to 1F and proceed down the open hall.
At theend, take the CannedJuice in entrance of Area 107. Move back again and exitthrough the double doorways, unlocking them first. Runwest to the various other double doorways and go through them.Go up to 2F and move in the laundry washing space beside thestairway doorway. Go up to the garbage shoot and enteryour stock notice if you possess any heavyitems.
The Processed Fruit juice should perform, so use it ánd thegarbage will end up being knocked straight down.Go back straight down to 1F and leave through the lobby doors.Proceed to the bottom of the waste take, which isaround the corner to the right. Consider the Coin Old Man.There can be furthermore a memo in the crap.
Study the memo,because later on you will require to understand something aboutit. Go back again through the lobby doorways and go throughthe courtyard door, using the Courtyard Essential. Today isagood time to provide the Handgun as there will end up being moreenemies here and in the close to future than earlier.Verify your map and mind for the pool. The swimming pool hasno water in it therefore proceed to the edge and drop in. Thereare three Individual Demons in here that may drainyou're health. Eliminate the Individual Demons with théHandgun if yóu must, and go up to the child carriageto discover the CoinSnake.Once you possess the gold coin, make use of the northwest steps toget out of the pool. Now get into the east door in thecourtyard (not the door you came through, the otherone).
Move to the perfect, eliminating or moving past thetwo Individual Demons, and get into Area 101. You shouldhear someone vomiting, but verify out the area very first.You can find a soft open refrigerator with some Iegscoming out óf it in thé kitchenette, and á group of Hand gun Bullets in the considerably right corner of the space. Enter thewashroom, where the sound iscoming from, and a video will enjoy. James now meetsEddie. Although no key items are usually procured right here, youmust notice Eddie or eIse you cannot continue furtherinto the sport later.Exit the space after the video and if you desire ammo,enter Area 104. Kill the Patient Demon in the roomand get the Handgun Bullets on the chair.
Head back tothe door and notice the visitor pamphlet on the desk.Get away the space and mind back again to the primary area of2F. There are usually two ways: Up the stairwell best hereand pass through Space 209 and 208, or head outsideand through the other doorway and proceed up to 2F there.There'h one last open area in Real wood Aspect and it'sRoom 210.
Move right now there if you wish ammo.If you get into Room 210, kill the Individual Demon in themain section of the area and take the Handgun Bullets on the little desk. In right space you can discover even more Handgun Bullets on the part table. Escape the area and head backwest all the method to the end of the area and gothrough the door, making use of the Fireplace Escape Essential.
Thereis a windows that leads to another apartmentreplacing the fireplace escape, so proceed on, making WoodSide.03. Blue CreekApartments'What did you state? How perform you understand that?' You are usually today in a bed room in Area 203 of Blue CreekApartments. Move to the bathroom forward and analyze thetoilet to discover a memo in a wallet. Appear at the memoand go to the dwelling space of the apartment area tofind a safe to the perfect. Go up to the secure andexamine it.Safe and sound Combination PuzzleThe point of this puzzle is to open the secure with the combination in the finances.You wear't possess to open the secure; it's an elective puzzle.
But there is certainly plenty ofammo inside. The puzzle is certainly a bit various on specific Riddle Ranges; instead thecombo. So use the alternative that fits your Riddle Level to full thepuzzle. But very first, you may require to understand some essentials on how to use the secure. Youget a mémo with the mixture on it. There are arrows that indicate whichdirection to convert after relocating toeach number (except for the last, of course).
So you would proceed to the firstnumbér in whichever direction. After the 1st quantity there are usually two rightarrows. Therefore that's the method you proceed the dial. But you must Push the direction itsays, even though the dial will shift the opposite way. You must do that tocomplete thé puzzle.Easy/NormaIHere, you get a simple combination with basic, old figures. The program code is arbitrary buthere'h an illustration of a code: 15 8 6.
If this had been your program code, youwould change the dial in any direction to 15. After that you would push right to turnthe dial until you reach 8. Today you would push still left and quit at 12. And thenfinally, you would push right until you land at the final amount, which is definitely 6.But your program code will nearly all likely end up being something else, as it is usually random.HardOkay, now you get a program code with some regular quantities and some roman numbers.Remember the program code is arbitrary and the following is just an instance of a code: 11 Times2 3. If this had been your program code, you would convert the dial to 11. Thenpress right until you reach 12, which is usually Back button2 (Times=10, +2=12).
Now press remaining until7. And finally, press ideal until you achieve the finalnumber, 3. There can be more than just the 'A' roman numeral. There can furthermore be'V', 'VV', 'XV', ánd 'XX'. And Iike over, there can furthermore be roman numeralsmixed with normal numbers like as 'Back button5', 'VV2', etc.
In these situations you wouldadd them jointly. 'XV'=15, 'VV2'=12, etc. You should understand roman numbers, butif not really: V is certainly 5, Times is certainly 10. XV can be 15, and XX is usually 20.ExtraHere, it's really easy once you amount out what to perform. In the memo there are usually nowletters of the alphabet, simply because nicely as regular figures.
The code is nevertheless random buthere is definitely an example of a program code: 3 m.